I think that it adds to the replay value so it's worth playing through a second time just to see what you've missed. I found on my second playthrough that the missions played a bit differently based on my skills, who I brought and choices I made. Bringing different team members usually provides you with different ways of approaching a problem. You team selection is fairly well-rounded and good for both combat and non-combat situations. There are cases where you can go through missions with minimal or no combat which is a big change from the previous games. However, the amount of combat somewhat depends on player choice of skills, how they approach a situation, and which team members they bring to the missions. By that I mean there is an extensive amount of well-written dialogue (however, a few spelling issues/typos) and combat doesn't happen too frequently. These games are fairly light on gameplay and more narrative focused than most cRPGs. These games are fairly light on gameplay and more narrative focused than The third iteration of the Shadowrun series of group-based cRPGs. ![]() The third iteration of the Shadowrun series of group-based cRPGs.
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